SELLABLEMC

Changelog

Patch Notes

Everything new on SellableMC.

🎨 Sellable Resource Pack + Competitions Update

The server now has its own resource pack, and every menu has been redrawn for it. Accept the pack when you join!

Kicked with "This server requires a custom resource pack"? Go to Multiplayer → Edit server → Server Resource Packs → Enabled.

🖼️ Menus

  • Every menu has its own art: its own colour theme, a header emblem, raised tiles under the buttons and inset panels around the item grids
  • Drawn button icons for Next, Back, No More Pages, Close, Confirm, Cancel, Claim All and Settings
  • Filler panes are now invisible, so the menu art shows through. They still block clicks like before
  • Tooltips match the menu's colour theme, and are gold everywhere else
  • Chests from other plugins (like /pv) get the Sellable look too

❤️ HUD

  • New hearts, hunger, armor, hotbar, XP bar and inventory textures
  • Token ⛃ and EXP icons on the farming and mining action bar instead of the words
  • Farm event boss bars have themed bars and an event icon. When more than one event is running, each one shows a counter like (1/2)

✨ Optional Item Skins (/skins)

New textures for your items. You turn these on yourself, so nobody gets them unless they want them.

Use /skins to toggle each one, or /skins all on / /skins all off. Everything starts off. These only change how items look for you.

  • Tool Skins: your hoe and pickaxe change look as your tier goes up
  • Potion Skins
  • Key Skins: every crate key gets its own look
  • Voucher Skins

🔧 Fixes

  • Keys from Key Finder and Crate Finder now stack with the keys you already have
  • Keys can be bought and sold in player shops whether you have Key Skins on or off
  • Opening a crate now opens all your keys of that type, skinned or not

🏆 Competitions

  • Farming and Mining Competitions now last 10 minutes (up from 5), and the 2x boost runs for the full 10 minutes
  • Mining comps still start at :30 every hour. Farming comps still run once an hour
  • The random 3 minute farming/mining events are gone

⚖️ Pickaxe Token Enchant Update

Some pickaxe token enchants cost far more to max than cheaper ones but gave fewer tokens. Jackpot Vein (P190) gave less than Egg Exploder (P100). Now the more an enchant costs to max, the more tokens it gives. Enchants that proc often still pay less per proc than rare ones.

⛏️ Pickaxe

  • Crystalized (P15): 12× → 18× tokens per proc
  • Token Rush (P70): 1,875 → 2,600 ores' worth of tokens
  • Egg Exploder (P100): 250× → 270× tokens per ore exploded
  • Beacon Light (P110): 1.25× → 1.35× tokens per block mined
  • Jackpot Vein (P190): 4,375 → 16,800 ores' worth of tokens
  • Token Vortex (P200): 10,000 → 26,000 ores' worth of tokens
  • Singularity Strike (P210): 20,000 → 34,500 ores' worth of tokens
  • Event Horizon (P220): 42,500 → 48,000 ores' worth of tokens
  • Big Bang (P230): 80,000 → 85,000 ores' worth of tokens

Costs and proc chances are unchanged. Nothing was nerfed.

⚖️ Hoe EXP Enchant Update

The late hoe exp enchants cost far more to max than the earlier ones but gave about the same exp, and some gave less than Bumper Crop or Axed. Now the more an enchant costs to max, the more exp it gives.

🌾 Farming Hoe

  • Petal Storm (P195): exp per crop in the bloom 35× → 63×
  • Mind's Epiphany (P260): 3,200 → 7,150 crops' worth of exp per proc
  • Tidal Enlightenment (P300): 4,450 → 9,800 crops' worth per proc
  • Siren's Revelation (P340): 6,550 → 14,300 crops' worth per proc
  • Draconic Awakening (P380): 10,800 → 23,650 crops' worth per proc
  • Ender's Genesis (P420): 23,450 → 52,000 crops' worth per proc

🐛 Enchant Prestige Fix

  • Prestiging Plower, Dragon Fighter, Skull Smash and Wild Wither now really boosts their proc chance (+10% per prestige, as the menu shows). Before, the boost was only shown in the menu, so prestiging them did nothing.

Costs and proc chances are unchanged. Late-game prestiges with these enchants will be noticeably faster.

🚀 Big Update is Live!

This one's huge: profiles, mining comps, trails, new achievements, a full enchant rebalance and a bunch of fixes.

👤 Profiles

  • /profile (or /pf) opens your own profile card: bio, stats, showcase slots and likes. Also in /menu
  • Check out anyone's profile with /profile <player> and give them a ❤ like (once per day per player)
  • The most liked profiles each week get a reward
  • 15 badges to unlock: 💰 Rich, ☀ Harvester, ⛏ Excavator, ✦ Ascended, ♛ Leader, ★ Premium, ⚡ Booster, ❤ Loved, ⌛ Veteran, ✿ Early Bird, ⛃ High Roller, ✎ Quiz Master, ⚖ Merchant, ✯ Champion and more. Pick your favourites to show off!

🏆 Spawn Podium

  • A new top 3 podium at spawn with the leaders' heads, names and badges
  • It rotates every 10s between Chat Games, Prestige, /baltop, /tokentop and Most Liked
  • Right click a head to open that player's profile

⛏️ Mining Competitions

  • Every hour at :30, a 5 minute mining comp starts with a 2x tokens or 2x exp boost
  • The top 3 miners win a random prize (same prizes as farm comps)
  • Check standings with /minecomp (/mcomp). Offline at the end? You get your prize when you join

🏅 Achievements

  • 4 new categories: Prestige, Competitions, Daily Streak and Chat Games
  • They count your existing stats, so you'll unlock everything you've already earned right away. Claim the rewards in /achievements

🎫 Battle Pass

  • Mining now gives Battle Pass XP (same rate as farming)
  • New CLAIM ALL button
  • You can no longer buy Premium twice by accident, and it tells you if you're short on diamonds

🔧 Quality of Life

  • The Gem Shop now resets itself every 24h
  • /settings: new Mine Sounds and Mining Notifications toggles, plus a Settings button in the pickaxe enchant menu
  • The farm AFK block now auto prestiges (if /autoprestige is on)
  • Disbanding a team now fully clears it (members, power, upgrades)

✨ Cosmetics

Trails are here! /trails to equip one. 25 trails to collect, each one leaves a coloured particle line behind you 🌸🔥❄️🐉

🎁 Cosmetic Crate Refresh

New stuff you haven't seen before:

  • 10 new tags: Autumn, Halloween, Demon Hunter, Starlight, Majestic, Kingpin, Kinetic, Daydreamer, Icebreaker, Wavelength
  • 10 new name colours + chat colours: Neapolitan, Coral, Sapphire, Steampunk, Crystal Dream, Sandy Beach, Purple Neon, Blue Dusk, Ender, Storm
  • All 25 trails
  • 55 rewards over 2 pages, and the preview is cleaner (no more random vanilla item text)

👕 Cosmetic Sets

  • New COSMETIC SETS button in /cosmetics, or /sets. See all 10 sets, what's in them and what you own ✔/✖
  • Click a set to preview how your chat line would look
  • Fixed: the Cosmic set's name colour never showed up in /namecolor

⚖️ Enchant Balance Update

Every hoe and pickaxe enchant has been checked against the others. Enchants that were way ahead got brought down, enchants that barely did anything got buffed, and later enchants now give more than earlier ones. The goal: everyone gets a fair shot at prestiging, whatever enchants you picked.

🎯 Each tool now has a job: ⛏️ mining is for tokens, 🌾 farming is for exp. Pickaxe token enchants got stronger and its exp enchants got weaker. The hoe got the opposite.

🐛 Applies to every enchant: proc chances now roll properly. Before, any chance under 0.01% was rounded down to zero, so lots of enchants did nothing at low levels and a few never triggered even at max.

🌾 Farming Hoe

  • TNT Bomber (P5): exp per crop blown up 4× → 12× at max
  • Flamethrower (P10): now a flat 340 crops' worth of exp per proc (~5× more)
  • Blessed Crop (P15): 100× → 2,250× your crop's tokens
  • Plower (P30): exp per crop 7.5× → 14×
  • Dragon Fighter (P35): exp per crop 2.5× → 4.7×
  • Token Express (P40): token boost at max +1× → +25×
  • Flowering (P45): bonus per level +1% → +5.5% (max ×26 → ×139)
  • Skull Smash (P55): exp per crop 10× → 19×
  • Scarecrow (P60): exp per crop 2.5× → 44×
  • Wild Wither (P70): exp per crop 10× → 19×
  • Lucky (P75): was +1 level, now a burst of 1,125 crops' worth of exp
  • Skull Blessing (P85): now works (it never did anything). Up to 25% chance to triple a Skull Smash
  • Axed (P90): exp per crop 30× → 8.5×
  • Diamond Dig (P100): now works (it could never trigger). Up to 0.01% per crop at max. Cost 72.8B → 1B base
  • Bumper Crop (P115): bonus crops 200 → 52 per proc (still multiplied by Fortune), but the exp from them is ×1.25
  • Overgrowth (P125): proc chance ×2
  • Verdant Beacon (P135): tokens 20,000 → 22,500 per level
  • Golden Harvest (P175): was level × 30,000 tokens, now 22,500× your crop's tokens at every level. Stronger at low levels, much weaker at very high levels
  • Blight Bloom (P185): token boost per level 1.5% → 1.2%
  • Petal Storm (P195): now 35× exp for every crop in a 4-block radius (used to be a small fixed burst). Cost ÷1.4
  • Harvest Moon (P205): proc chance ×3. Cost ÷2.1
  • Ancient Seed (P215): tokens 40,000 → 45,000 per level. Cost ÷3.1
  • Wither Harvest (P230): now works (it could never trigger). Up to 0.025% at max, tokens 4,000 → 225,000 per level. Cost ÷4.9
  • World Tree (P250): now works (it could never trigger). Up to 0.1% at max. Tokens 40,000 → 170,000 per level, exp is now 1,500 crops' worth, gems 100 → 2 per level (up to 1,000), still gives a key. Cost ÷6
  • Mind's Epiphany (P260): ~1% exp bonus → 3,200 crops' worth per proc. Cost ÷11
  • Tidal Enlightenment (P300): → 4,450 crops' worth per proc. Cost ÷7.5
  • Siren's Revelation (P340): → 6,550 crops' worth per proc. Cost ÷5.3
  • Draconic Awakening (P380): → 10,800 crops' worth per proc. Cost ÷3.3
  • Ender's Genesis (P420): → 23,450 crops' worth per proc. Cost ÷2.2

No change: Fortune, Token Greed, EXP Boost, Power Hungry, Gem Finder, Key Finder, Fortsanity, Crystal Ball, Gem Merchant, Cash Crop, Bountiful Reap, Bloom Sprite, Harvest Fortune

⛏️ Mining Pickaxe

  • EXP Blast (P15): exp boost per level 0.5% → 0.35%
  • Crystalized (P15): tokens per proc 10× → 12×. The menu now shows the chance it really rolls (50% at max, it used to say 10%)
  • Blessed Ore (P40): chance at max 0.05% → 1.5% (now matches the menu)
  • Token Rush (P70): 1,500× → 1,875× your ore's tokens
  • EXP Exploit (P70): proc chance −25%. The menu now shows the chance it really rolls
  • Egg Exploder (P100): tokens per ore hit 200× → 250×
  • EXP Magician (P100): exp per ore hit 2.5× → 1.75×
  • Beacon Light (P110): proc chance ×10, blocks mined per proc 50–150 → 10,000–22,500
  • Diamond Caver (P130): now works below max level too (it only worked at exactly max)
  • Meteor Strike (P160): tokens per ore hit 1,200× → 5,000×
  • Ore Golem (P170): tokens per block smashed 2,600× → 16,250×
  • Jackpot Vein (P190): 3,500× → 4,375× your ore's tokens
  • Token Vortex (P200): 8,000× → 10,000×
  • Singularity Strike (P210): 16,000× → 20,000×
  • Event Horizon (P220): 34,000× → 42,500×
  • Big Bang (P230): 64,000× → 80,000×

No change: Efficiency, Tokenator, Power Hungry, Veteran, Venom, Crystal Ball, Ore Upgrader, Slayer Slash, Fortune's Vein, Lucky Strike, Time Warp

📋 Menu Fixes

These now show the chance the enchant really rolls (the enchants themselves didn't change):

  • Gem Blaster: 0.25% at max (menu said 1.25%)
  • Allay Rain, Crate Finder, Money Man

Refunds still give back 40% of an enchant's current price, so refunding an enchant that got cheaper returns less than before.